Mobile Legends Item List and Types is updated regularly in order to keep the balance in the game. Ml items are as important as ml heroes if you want to create difference in the game play. We are also determined to keep our ml items list constantly updated in order to keep you in track of the game. So please review our updated list for achieving better results.
Mobile Legends Item List and Types will help you to reach the best built-up of your favorite hero. If you are already a Mobile Legends Bang Bang player, you should already know that ml items plays a highly critical role. If you cannot build your hero with suitable items, you are likely to provide no support for your team. This will lead you losing the game. In this article, we will provide you with hero types and suitable item categories.
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In Mobile Legends Bang Bang Item List, there are 5 types of items including Attack, Defense, Jungle, Magic, and Movement. Although type of items seem very limited, players can form unique build-ups with great mixtures. Understanding item types is not only important for building your hero but also analyzing your enemy. If you understand your enemy, you will know when to join the fight to use as an advantage for your team. Because people who is not aware of enemy capabilities mostly die quickly and cause trouble for their team.
In order to clearly understand Mobile Legends Item List and Types, you should check out each item’s effect and attribute. Item effect shows the basic specification of an item such as physical and magic damage, HP, Mana, etc. However, there is also Special Attribute section which is much more important for choosing suitable item to your hero. In the Special Attribute section, passive skills are presented for you to staey3vnd out in the team.
Check out our How to Become vthe Best Player in Mobile Legends Bang Bang to learn more about hero build-up.
Mobile Legends Item List with Different Types
ML Attack Items List
Item | Price | Stats & Unique | Unique Passive |
Demon Hunter Sword | ($2,180) | +35 Physical ATK | Devour: Basic attacks will deal 9% of the target’s current HP as additional physical damage (up to 60 against creeps and minions). |
+25% Attack Speed | |||
Sea Halberd | ($2,200) | +70 Physical ATK | Life Drain: Basic attack reduces HP Regen Effect by 50% for 3s |
+25% Attack Speed | |||
Corrosion Scythe | ($2,050) | +50 Physical ATK | Corrosion: Basic attack has 50% probability of slowing the enemy unit by 30%. Long-ranged Basic Attack only slows enemies by 15%. |
+5% Movement Speed | |||
+25% Attack Speed | Impulse: When each Basic Attack deals damage to enemies, increase Attack Speed by 8%. Stacks up to 6 times. Lasts 3s. | ||
Malefic Roar | ($2,060) | +60 Physical ATK | Armor Buster: Basic attack will ignore 20% of a Turret’s Defense. |
Unique: +40% Physical PEN | |||
Haas’s Claws | ($1,810) | +70 Physical ATK | Insanity: When HP drops below 40%, the hero will receive an extra 10% physical lifesteal. |
Unique: +20% Lifesteal | |||
Berserker’s Fury | ($2,350) | +65 Physical ATK | Doom: Crits hit will increase the hero’s Physical Attack by 5% for 2s. |
+25% Crit Chance | |||
Unique: +40% Crit Damage | |||
Endless Battle | ($2,470) | +65 Physical ATK | Divine Justice: After using a skill, the next Basic Attack will deal an extra 85% of Physical Attack as True Damage. This effect has a CD of 1.5s. |
+25 Magic Power | |||
+250 HP | Chase Fate: When Divine Justice’s effect is triggered, it will increase the hero’s movement speed by 10%. | ||
+10% CD Reduction | |||
+5% Movement SPD | |||
+15% Lifesteal | |||
Windtalker | ($1,870) | +40% Attack Speed | Typhoon: Every 5s, Basic Attack hits 3 enemy units and deals 150 points of Magic Damage. This effect’s CD drops as your Crit Chance rises, while damage rises as Attack Speed rises. (Deal 100% more Damage to Minions.) |
+20 Movement Speed | |||
+10% Crit Chance | Activate: Each time Typhoon is cast, one’s movement speed will be increased by 5% for a short time. | ||
Scarlet Phantom | ($2,020) | +30 Physical ATK | Frenzy: Crit hits increase the hero’s attack speed by 30% and Crit Chance by 5%. Lasting 2s. |
+20% Attack Speed | |||
+25% Crit Chance | |||
Blade of the Heptaseas | ($1,950) | +65 Physical ATK | Ambush: Next Basic Attack will deal extra Physical Damage equal to 100% of Physical Attack if no damage taken or dealt with within 5s. |
+250 HP | |||
Unique: +15 Physical PEN | |||
Blade of Despair | ($3,010) | +170 Physical ATK | Despair: Attacking enemy units that have HP below 50% will increase the hero’s Physical Attack by 25%. Lasts 2s. (Takes effect before damage is dealt) |
+5% Attack Speed | |||
Hunter Strike | ($2,010) | +80 Physical ATK | Retribution: Attacks enemy heroes or Creeps for 5 times in a row and improves Movement Speed by 30% for 3s. This effect has a CD of 15s. |
+10% CD Reduction | |||
Unique: +15 Physical PEN | |||
Bloodlust Axe | ($1,970) | +70 Physical ATK | N/A |
+10% CD Reduction | |||
Unique: +20% Spell Vamp | |||
Rose Gold Meteor | ($2,270) | +60 Physical ATK | Lifeline: Once the hero’s HP falls below 30% they generate a shield that absorbs 510~1350 points of damage (increases with level) that lasts for 3 seconds. CD is 40 seconds. |
+30 Magic Defense | |||
+5% Physical Lifesteal | |||
Golden Staff | ($2,100) | +65 Physical ATK | Swift: Unable to increase critical chance. Every 1% of critical chance gained will increase attack speed by 1%. |
+30% Attack Speed | Endless Strike: Normal basic attacks add a stack of Endless Strike. After accumulating 2 stacks of Endless Strike, the effect of the next basic attack is triggered 3 times. | ||
Wind of Nature | ($1,910) | +10 Physical ATK | Active Skill – Wind Chant: Immune to all Physical DMG. Last 2s. (Duration becomes half when used by non-marksmen). CD 80s |
+25% Attack Speed | |||
+15% Physical Lifesteal |
ML Magic Items List
Item | Price | Stats & Unique | Unique Passive |
Enchanted Talisman | ($1,870) | +50 Magic Power | Mana Spring: Regenerates 10% of Max Mana every 10s in total. |
+250 HP | |||
+20% CD Reduction | |||
Winter Truncheon | ($1,910) | +60 Magic Power | Active Skill – Frozen: Freeze Upon using. The hero can’t do anything but will be immune to all DMG and debuff. Last 2s, CD 100s. |
+25 Physical Defense | |||
+400 HP | |||
Feather of Heaven | ($2,030) | +65 Magic Power | Affliction: Basic attacks will deal 40% of the hero’s Magic Attack as extra Magic Damage. |
+30% Attack Speed | |||
+5% Movement SPD | |||
Divine Glaive | ($1,970) | +65 Magic Power | Spellbreaker: When HP is higher than 70%, the unique bonus effect is increased by 30%. |
Unique: +40% Magic PEN | |||
Necklace of Durance | ($2,110) | +65 Magic Power | Life Drain: Reduces the regen effect of enemies with skill damage by 50% for 3s. |
+10% CD Reduction | |||
+10% Magic Lifesteal | |||
Genius Wand | ($2,000) | +75 Magic Power | Magic: Dealing damage to enemy heroes will reduce 3~10 points of their Magic Defense (Scales with level). This effect lasts 2s. Stacks up to 3 times. |
+5% Movement SPD | |||
Unique: +15 Magic PEN | |||
Holy Crystal | ($2,180) | +100 Magic Power | Unique: Increases Magic Attack by 21%~35% (Scales with level). |
Concentrated Energy | ($2,020) | +70 Magic Power | Recharge: Kill enemy hero to recover HP by 10%. |
+700 HP | |||
Unique: +25% Magic Lifesteal | |||
Ice Queen Wand | ($2,240) | +75 Magic Power | Ice Bound: Skills that deal damage to an enemy hero will slow them by 15%. This effect lasts 3s. Stacks up to 2 times. |
+10% Magic Lifesteal | |||
+150 Mana | |||
+7% Movement SPD | |||
Glowing Wand | ($2,120) | +75 Magic Power | Scorch: Skill Damage will burn targets for 3s, dealing 1%/2%/3% of the target’s Max HP as Magic Damage per second. (10 damage minimum). |
+400 HP | |||
+5% Movement SPD | |||
Calamity Reaper | ($1,950) | +70 Magic Power | Calamity: After using a skill, the next Basic Attack deals extra True Damage that equals to 120% Magic Attack. CD: 1.5s. Briefly raises Movement Speed by 10%. |
+400 Mana | |||
+30 Mana Regen | |||
+10% CD Reduction | |||
Clock of Destiny | ($1,950) | +60 Magic Power | Time: Adds 30 HP and 5 magic attack every 30 seconds. Up to 10 times. |
+615 HP | |||
+600 Mana | Reincarnate: If Time reaches Max, then the hero will receive extra 5% Magic Attack and 300 Mana. | ||
Blood Wings | ($3,000) | +150 Magic Power | Nirvana: Adds 1.5 HP for every 1 pt of magic power added. |
+500 HP | |||
Fleeting Time | ($2,050) | +70 Magic Power | Timestream: After an elimination or an assist, the CD of the hero’s ultimate is immediately reduced by 35%. |
+15% CD Reduction | |||
Lightning Truncheon | ($2,250) | +75 Magic Power | Resonate: Every 6s, next Magic Skill deals extra Magic Damage to up to 3 enemies that scales with hero’s Max Mana. |
+300 Mana | |||
+10% CD Reduction |
ML Defense Items List
Item | Price | Stats & Unique | Unique Passive |
Blade Armor | ($1,660) | +90 Physical Defense | Vengeance: Deals 25% of opponent’s physical attack as physical damage to an attacker when a basic attack is received. |
Queen’s Wings | ($2,250) | +15 Physical ATK | Demonize: Reduces damage taken by 50% when health is less than 40% and increases your Physical Lifesteal by 30%. Lasts 5 seconds. This effect has 50 seconds cooldown. |
+1000 HP | |||
+10% CD Reduction | |||
Thunder Belt | ($2,290) | +800 HP | Thunderbolt: After using skills, the next Basic Attack deals extra True Damage equal to 2% of the user’s Max HP. The enemy target and their surrounding units all take this damage and are slowed for 1.5s. This effect cools down every 1.5s. |
+30 Mana Regen | |||
+10% CD Reduction | |||
+40 Physical Defense | |||
Cursed Helmet | ($1,830) | +1200 HP | Burning Soul: Deals 1.5% Magic Damage equal to the Max HP to nearby enemies per second. The damage will increase 50% to Minions. |
+25 Magic Defense | |||
Guardian Helmet | ($2,400) | +1550 HP | Recovery: Regenerates 1.5% of hero’s Max HP. Eliminating enemy heroes raises regeneration rate by 0.4%, while assists raises the rate by 0.2% (includes eliminations and Assists prior to purchase), up to 3.5%. This effect wears off after 5s of the hero taking damage. |
+100 HP Regen | |||
Antique Cuirass | ($2,170) | +920 HP | Deter: When an enemy hero attacks, reduces Physical & Magic Attack by 6%. This effect lasts 2s. Stacks up to 3 times. |
+54 Physical Defense | |||
+30 HP Regen | |||
Oracle | ($2,110) | +850 HP | Bless: Raises shield absorption and HP regeneration effects by 25%. |
+42 Magic Defense | |||
+10% CD Reduction | |||
Athena’s Shield | ($2,050) | +900 HP | Shield: Get a shield of 170~1150 points every 30s. Shield absorption amount grows as the match goes on. |
+62 Magic Defense | |||
+20 HP Regen | |||
Dominance Ice | ($2,160) | +500 Mana | Arctic Cold: Lowers movement speed by 10% and lowers attack speed by 30% for nearby enemy heroes. |
+70 Physical Defense | |||
+10% Crit Chance Reduction | |||
Unique: +10% CD Reduction | |||
Immortality | ($2,120) | +800 HP | Immortal: Resurrect 2s upon death and get 15% HP and a shield that can absorb 300~1000 points of damage. (Scales with hero level) Shield lasts 3s. This effect has a CD of 180s. |
+40 Physical Defense | |||
Brute Force Breastplate | ($2,120) | +770 HP | Brute Force: Casting a skill or using Basic Attacks will increase Movement Speed by 3%, Physical & Magic Defense by 4. Lasts 4s. Stacks up to 5 times. |
+45 Physical Defense | |||
Twilight Armor | ($2,260) | +1200 HP | Defiance: Physical Damage taken will not exceed 900 points. The CD is 4s. |
+400 Mana | |||
+50 HP Regen |
ML Jungle Items List
Item | Price | Stats & Unique | Unique Passive |
Star Shard | ($1,605) | +30 Magic Power | Recharge: Kill enemy hero to recover HP by 10%. |
+15 Mana Regen | Greed: Gain an extra 30% Exp when jungling. After killing Creeps, recovers HP by 4% and Mana by 10%. | ||
+15% Magic Lifesteal | Gorge: Kill creeps to increase DMG by 0.5%. Up to 15 layers. | ||
Unique: +30% Damage to monsters | Makes the battle spell ‘Retribution’ applicable to heroes, reducing the target’s movement speed by 70% (effect decays over 3s) and reducing target’s Magic Defense. Buying other advanced jungling equipment will disable this effect. | ||
Beast Killer | ($1,805) | +20 Physical Defense | Impulse: Deals 100 points of Magic Damage at least to enemies nearby (increases with hero level) and slows them by 30% when taking 10% damage of Max HP. Lasts 2s. The effect activates every 2s. |
+20 Magic Defense | Greed: Gain an extra 30% Exp when jungling. After killing Creeps, recovers HP by 4% and Mana by 10%. | ||
Unique: +30% Damage to monsters | Gorge: Kill creeps to increase Physical Defense and Magic Defense by 3. Up to 15 layers. | ||
Makes the battle spell ‘Retribution’ applicable to heroes, reducing the target’s movement speed by 70% (effect decays over 3s) and for a short period of time grants a shield based on Max HP. Buying other advanced jungling equipment will disable this effect. | |||
Raptor Machete | ($1,650) | +30 Physical ATK | Breakout: For each 10s, Hero’s next Basic Attack will deal extra 50 points of True Damage at least (increases with hero level) and slow enemies by 30%. Lasts 1s. Performing Basic Attacks will reduce it’s cooldown. |
+15% Physical PEN | Greed: Gain an extra 30% Exp when jungling. After killing Creeps, recovers HP by 4% and Mana by 10%. | ||
Unique: +30% Damage to monsters | Gorge: Kill creeps to increase Physical Attack by 4. Up to 15 layers. | ||
Makes the battle spell ‘Retribution’ applicable to heroes, reducing the target’s movement speed by 70% and dealing a small amount of True Damage to the target within 3 seconds. Buying other advanced jungling equipment will disable this effect. |
ML Movement Items List
Item | Price | Stats & Unique | Unique Passive |
Warrior Boots | ($690) | +22 Physical Defense | Valor: Physical defense will go up 5 with each basic attack received, for an increase of up to 25 points. Lasts 3 seconds. |
Unique: +40 Movement SPD | |||
Tough Boots | ($740) | +22 Magic Defense | Fortitude: Reduces time controlled 30%. |
Unique: +40 Movement SPD | |||
Magic Shoes | ($710) | +10% CD Reduction | N/A |
Unique: +40 Movement SPD | |||
Arcane Boots | ($690) | +15 Magic PEN | N/A |
Unique: +40 Movement SPD | |||
Swift Boots | ($710) | +15% Attack Speed | N/A |
Unique: +40 Movement SPD | |||
Rapid Boots | ($850) | Unique: +80 Movement SPD | Side Effect: Dealing or taking damage slows hero’s movement speed by 40 points. Lasts 5 seconds. |
Demon Shoes | ($720) | +30 Mana Regen | Mysticism: Eliminations of enemy heroes and assists regenerates hero’s mana by 10%, while eliminating minions regenerates 4% of the hero’s mana. |
Unique: +40 Movement SPD |
ML Roam Items List
Item | Price | Stats & Unique | Unique Passive |
Shadow Mask | ($1,750) | +700 HP | Active Skill – Conceal: Use to conceal you and teammates around, and increase Movement Speed by 15%. Lasts 5s. Dealing or taking damage will end the state. Cools down every 90s. |
+10% CD Reduction | Devotion: Gains 2 Gold and EXP per 4s. During the first 6 minutes of the match, this equipment makes you gain nothing from Minions or Creeps when your teammates are around you. They will share the whole EXP or Gold. | ||
Unique: +25 Movement Speed | Thriving: Gains extra 30% Gold and EXP with Assists. When your Gold ranks the 5th in your team, increase Gold you gain to 20 per 4s. When your EXP ranks the 5th in your team, increase EXP you gain to 35 per 4s. | ||
Courage Mask | ($1,750) | +700 HP | Active Skill – Encourage: Increase Movement Speed of the hero and nearby allied heroes by 30%. Also increases Physical & Magic Attack by 20%. Last 3s. The CD is 75s. |
+10% CD Reduction | Bravery: Increases 10% of Physical & Magic Defense and 50% of HP & Mana Regen for nearby allies. | ||
Unique: +25 Movement Speed | Devotion: Gains 2 Gold and EXP per 4s. During the first 6 minutes of the match, this equipment makes you gain nothing from Minions or Creeps when your teammates are around you. They will share the whole EXP or Gold. | ||
Thriving: Gains extra 30% Gold and EXP with Assists. When your Gold ranks the 5th in your team, increase Gold you gain to 20 per 4s. When your EXP ranks the 5th in your team, increase EXP you gain to 35 per 4s. | |||
Awe Mask | ($1,750) | +700 HP | Deter: Basic Attack will mark an enemy hero for 1.2s (Each mark will refresh the duration of it; A target cannot be marked twice in 0.6s). During the mark time, this hero will be stunned for 1.5s when attacked 5 times by you or your teammates. Cools down every 50s. |
+10% CD Reduction | Devotion: Gains 2 Gold and EXP per 4s. During the first 6 minutes of the match, this equipment makes you gain nothing from Minions or Creeps when your teammates are around you. They will share the whole EXP or Gold. | ||
Unique: +25 Movement Speed | Thriving: Gains extra 30% Gold and EXP with Assists. When your Gold ranks the 5th in your team, increase Gold you gain to 20 per 4s. When your EXP ranks the 5th in your team, increase EXP you gain to 35 per 4s. |
Source: Mobile Legends Bang Bang
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